Developing IP

Covers the fundamentals of Developing and PITCHING IP's.

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DURATION:
2 days

Address

Universiti Kuala Lumpur Malaysian Institute of Information Technology, Kuala Lumpur, Malaysia   View map

Categories

ACE , Short Courses
Course Overview This course covers the fundamentals of Developing and PITCHING IP’s (Intellectual Properties) for grants in games and animation. Participants will learn about the process and also elements of developing ideas for industry standard level for games and animation and pitching to potential buyers. This also includes basic character designs, pre-production pipeline, character bible and digital illustration/concept art as well as how to pitch ideas.
Course Objective After completing this course, participants will be able to:

  • Develop strong IP’s with all the necessary finished product for pitching for grants and to potential buyers.
  • Define the process of pre-production pipeline in industry standard level
  • The structure in developing ideas and pitching ideas.
Target Audience The course is opened for participants who are interested in developing and pitching IP’s for grants in computer games and animation. It is highly recommended for anyone interested in owning their very own IP and have it going into production for games, television and films. May it be 2D or 3D anyone is welcome.

Basic skill in drawing is preferred and taking Digital illustration and character designing for games and animation would be beneficial.

Course Outline  

COURSE CONTENT/OUTLINE
Topic 1: DEVELOPING IP’S FOR 2D AND 3D (FILMS, GAMES, SERIES)
Topic 2: PRE-PRODUCTION PIPELINE
Topic 3: DEVELOP STORY – GROUP
Topic 4: CHARACTER ARCHETYPES
Topic 5: IMPORTANCE OF CHARACTER BACK STORY
Topic 6: CONCEPTUAL DESIGNING
Topic 7: CHARACTER DESIGNING – DIGITAL (PHOTOSHOP)
Topic 8: STORY SCRIPTS AND SCREENPLAY
Topic 9: STORYBOARDING
Topic 10: ANIMATIC WITH SOUND
Topic 11: PITCHING AND PRESENTING IDEAS
Topic 12: CHARACTER BIBLE/MODEL PACK – PORTFOLIO COMPILING
Duration 2 Days