Bachelor of Multimedia Technology (Hons.) in Computer Animation

Offers the students an introduction to the world of animation, focusing on the development of both technical and management skills, while enhancing the students’ innovation and creativity at the same time

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3.5 years


Universiti Kuala Lumpur Malaysian Institute of Information Technology, Kuala Lumpur, Malaysia   View map




This programme offers the students an introduction to the world of animation, focusing on the development of both technical and management skills, while enhancing the students’ innovation and creativity at the same time. Throughout the programme, students will learn and understand the artistic values and skills required to succeed in the animation field as well as become successful entrepreneurs.



JPT/BPP (R2/213/6/0049) 11/21, MQA A7386

NEC: 213


  • Recognised Matriculation or Foundation with CGPA 2.0;
  • Pass Sijil Tinggi Persekolahan Malaysia (STPM) with two (2) full passes or equivalent with minimum CGPA of 2.0;
  • Recognised Creative Multimedia Diploma or equivalent with a minimum CGPA of 2.5. (Candidates with CGPA between 2.00 and 2.50 may be admitted, subject to an internal assessment process);
  • In addition to the requirements stated above for the Diploma and Bachelors levels, it would be beneficial for students to have a pass in Mathematics at SPM or equivalent for programmes in Animation And Visual Effects, Games Development, Media Innovation, Sound Design, Video and Film and Virtual Reality.


  • Storyboard Designer
  • 2D & 3D Animator
  • Layout Artist
  • Visual Effects Artist
  • Junior Managerial Position
  • Producer
  • Visualiser
  • Video and Audio Editor
  • Character Designer



This programme is designed to produce:

  • Graduates who are knowledgeable, competent and innovative who will contribute towards the requirement of the human capital in creative industries.
  • Graduates who possess excellent leadership skills, as well as outstanding verbal, non-verbal and interpersonal skills, in order to function effectively in the multimedia industries.
  • Graduates who are committed in striving for continuous improvement in a life long learning.
  • Graduates who practise professionalism with ethics and social responsibility.
  • Graduates who are able to participate in business and technopreneurial activities.


NO Programme Educational Outcomes (PEO)
PEO1 UniKL graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries.
PEO2 UniKL graduates who  have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries.
PEO3 UniKL graduates who are committed to the importance of lifelong learning and continuous improvement.
PEO4 UniKL graduates who practice professionalism with ethics and social responsibility.
PEO5 UniKL graduates who are capable to participate in business and technopreneurial activities of the industries.
NO Program Learning Outcomes (PLO)
PLO1 Apply in-depth knowledge and understanding of animation procedures, processes, systems and methodologies, both innovatively and effectively, in the creative industries;
PLO2 Combine technical skills with creativity and research to produce an innovative portfolio of relevant and contemporary work;
PLO3 Practice social, cultural, global and ethical responsibility in creative content design;
PLO4  Integrate professionalism, commitment and a positive attitude while working collaboratively;
PLO5 Possess a positive leadership attitude and be able to communicate effectively with peers, clients, superiors and society at large, utilizing the suitable industry-specific terminologies;
PLO6 Employ analytical and critical thinking skills in problem-solving by using appropriate tools, skills and techniques.
PLO7 Use lifelong learning principles and skills to effectively respond and adapt to industry needs and emerging trends;
PLO8 Display awareness and understanding of management, business practices and entrepreneurship;
PLO9 Fulfill supervised research in the related field by seeking and applying knowledge and information analytically



Semester 1

Throughout this semester, students will be exposed to various terminologies and basic concepts related to animation, technopreneurship and communication skills. These skills are vital for a smooth transition to the following semester.

  • Professional English I
  • Introduction to Drawing
  • Tamadun Islam & Tamadun Asia (TITAS)
  • Bahasa Melayu Komunikasi 2 (International)
  • Technopreneurship
  • Fundamental English
Semester 2

In this semester, students will acquire skills and knowledge related to pre-pro animation development which have a fundamental function in the field of animation. These skills will help students for a more advanced study in the subsequent semesters.

  • Storytelling
  • Intro to Design Layout and Basic Perspective
  • Hubungan Etnik
  • Pengajian Malaysia 3 ( International)
  • Animation History
  • Animation Theory
  • Third Language 1
  • Principles of 2D animation
Semester 3

In this semester, students will be introduced to the initial process of animation.

  • Figure Design
  • Character Development and Design
  • Storyboard Design
  • 2D Animation Design
  • Acting for Animation
  • Introduction to Multimedia
Semester 4

In this semester, students will be exposed to a more advanced concept, skill and animation technique as subjects offered will focus on 3D animation. The students will also be exposed to additional skills on database concept and web development.


  • Illustration
  • Digital Audio and Video Production
  • Film Principles and Communication
  • 3D modelling
  • Digital Graphic Design
  • Professional English II
  • Third Language 2
Semester 5

In this semester, students will be equipped with the skills and knowledge needed in the production of animation and film. The subjects offered in this semester shall develop students’ skills and capabilities in animation areas which will subsequently support the project development in the Final year.

  • Stop Motion Studies
  • Props and Model Making
  • 3D Animation
  • Digital Photography
  • Innovation Management
  • Elective I*
Semester 6

In this semester, students will be provided with more advanced skills specifically to help them manage specialised projects.

  • Final Year Project 1
  • Digital Visual Effects
  • Co-Curriculum * Career Guidance II
  • Research Methodology
  • Isu-isu Kontemporari Muslim di Malaysia
  • Culture and Lifestyle in Malaysia
  • Elective II**
Semester 7

In the Final year, students shall produce an animation project for their Final Year Project (FYP). The project, which is based on industry standard, shall later on be commercialised.

  • Final Year Project 2
  • Portfolio Design and Management
  • Elective III***
Semester 8

A well-structured internship or industrial training programme will be incorporated in the Final semester. The main objective of the internship programme, which is done in collaboration with the respective industry, is to further enhance the students’ employability upon graduation. In all cases, students will gain an invaluable insight into the creative multimedia industry and be better equipped to position themselves for their chosen careers.

Industrial Training


Professional Certificates

We provide opportunities for the students to take up Adobe Certified Associate (ACA) certifications, an industry recognized credential that can be used to effectively validate one’s skills in Adobe digital media software.

The ACA certifications are made available in the following softwares:

  • Adobe Photoshop CC or later
  • Adobe Dreamweaver CC or later
  • Adobe Flash CC or later
  • Adobe Premiere Pro CC or later
  • Adobe Illustrator CC or later

Industry collaboration

  • TV Al Hijrah

Awards Won

  • Research Invention Innovation and Design (RIID) 2012 organized by UiTM
  • Sang Wira Lekir Mobile Apps by Dayangku Nur Haslina Awangku Hidup dan Arina Syafika Ahmad Shafiee

Contact Us

Universiti Kuala Lumpur
Malaysian Institute of Information Technology
1016, Jalan Sultan Ismail
50250 Kuala Lumpur
Tel : +603-2175 4000 ext: 4146, 5407
Fax : +603-2175 4441

Website :
Email :

NOTE: Programme contents are subject to change. All information is correct at the time of publishing, the university reserves the right to change any information without prior notice and for more information please contact us.